Monday, November 26, 2007

New York Manhole Covers, Forged Barefoot in India

We've discussed how photos function in a story and how more and more articles are being accompained by video.

Sometimes, photos inspire stories, like NYT's front page story "New York Manhole Covers, Forged Barefoot in India". The article is about the terrible working conditions of manhole cover makers in India. The article uses pictures to show the process.

Shirtless boys are shown carrying carrying molten metal that reached temperatures of 2552 degrees Fahrenheit. Another picture shows a shirtless boy in the foreground dripping with sweat while more shirtless boys surrounded a melting pot with sparks flying. Another picture shows a boy near a water pipe and another man sitting by two rows of manholes.

I really felt the heat and saw the conditions through these pictures. They really did make the story and were what drew me to the article.

Check out the rest of the article at:
http://www.nytimes.com/2007/11/26/nyregion/26manhole.html?_r=1&oref=slogin

Saturday, November 24, 2007

‘Seaweed’ Clothing Has None, Tests Show

Another novelty article that I found amusing.

Lululemon Athletica is famous for using unique materials in its workout clothing. These materials include bamboo, silver, charcoal, coconut and soybeans.

One of its lines, VitaSea, claims that its products are made of seaweed. However, through a series of tests, it has been discovered that there is not actually any seaweed in the clothing.

The article briefly mentioned the duplicity in advertising. I would have liked to see this issue explored in greater depth, as opposed to the 2 lines the articles devoted to it.

The article then went into the financial history of the company. Within this section, it did include a quote from Deanne Schweitzer, Lululemon’s director for products and design, about investigating the seaweed shirt issue.

However, as with all business articles, I am left disappointed. =\

The article only cited one person's opinion of the faulty claim of the company. I would have liked to see more opinions, but given that the article was in the business section, I knew that wouldn't be its focus.

The full article is here:
http://www.nytimes.com/2007/11/14/business/14seaweed.html?pagewanted=2

In Korea, a Boot Camp Cure for Web Obsession

In Korea, a camp to cure internet gaming addictions has been set up.

The camp is designed to encourage kids to participate in real life activities such as horseback riding. They are denied computer access and are allowed a limited amount of time on cellphones.

South Korea, the most wired nation in the world, also has one of the worst internet addiction problems. Up to 30 percent of South Koreans under 18 are at risk of internet addiction, the article says.

I'm glad that internet gaming is being recognized as a viable addiction and that steps are being taken to help kids in need.

This article reminds me of the instance of death at the hands of Everquest, an internet game. 3 year old Brianna Cordell died of heat stroke while her mother, Mary Christina Cordell, was engaged in a multi-hour session of EQ. (http://www.gaming-age.com/news/2003/8/28-87)

This is another example on how technology affects our world. Not only does it cause a decline in newspaper sales, but a new addiction emerges.

The rest of the article can be found here:
http://www.nytimes.com/2007/11/18/technology/18rehab.html?ex=1196312400&en=1cc232c5d328f23b&ei=5070&emc=eta1